﻿/********************************************************************************************
 * Time de desenvolvedores
 *  Vinícius Batista de Souza       @vbs_br
 *  Fermando Martin Figuera         @fernandomartin
 *  
 *  
 * Jogo desenvolvido para testar algumas features e produzir trilha de treinamento no MSDN.
 * Faça o download do SDK do Windows Phone, faça você também o seu jogo :)
 * 
 * Dúvidas utilizem o Forúm do Windows Phone no MSDN.
********************************************************************************************/




using System;
using System.Windows;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System.IO.IsolatedStorage;

namespace ComboBUG
{
    public partial class App : Application
    {
        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }


        // declare the dataObject variable as a public member of the Application class.
        public string AppDataObject;
        public string AppScore;
        public string AppNivel;
        public string MaxScore;


        #region App
        /// <summary>
        /// Co onstructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are being GPU accelerated with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;
            }

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            
        }
        #endregion

        #region Application_Launching
        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {


        }
        #endregion

        #region Application_Activated
        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {


        }
        #endregion

        #region Application_Deactivated
        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
            


        }
        #endregion

        #region Application_Closing
        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
           
        }
        #endregion

        #region RootFrame_NavigationFailed
        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }
        #endregion

        #region Application_UnhandledException
        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {

            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }

        }
        #endregion

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion

        #region SaveMaxScore_IsolatedStorage
        public void SaveMaxScore_IsolatedStorage(String score)
        {
            int score_int = 0;

            try
            {

                if (score == null) return;
                try
                {
                    score_int = int.Parse(score);
                }
                catch (Exception ex)
                {
                    score_int = 0;
                }

                int max_score_int;

                IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;

                if (settings.Contains("maxScore"))
                {

                    try
                    {
                        string value;
                        settings.TryGetValue("maxScore", out value);
                        if (value != "")
                        {
                            max_score_int = int.Parse(value);

                            if (max_score_int >= score_int)
                            {
                                return;
                            }

                        }

                    }
                    catch (IsolatedStorageException ex)
                    {
                        throw new Exception(ex.ToString());
                    }

                    settings.Remove("maxScore");
                }

                settings.Add("maxScore", score);
                settings.Save();

            }
            catch (IsolatedStorageException ex)
            {
                throw new Exception(ex.ToString());
            }

        }
        #endregion

    }
}